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Events

Border Defence War

Players of both nations in the same level band meet 8 against 8; points come from enemy kills and from carrying the Altar of Manes' fragment to your own base.

  • event
  • bdw
  • pvp
  • 8v8
Map
Border Defence War
Battle
8v8
Sign-up
10 minutes
Duration
30 minutes
Level
35 – 83

Today's starts

Rewards

Losing side and draws

  • EXPBelow level 58 (level − 20) × 203,000, from 58 (level + 55) × 120,000. With a premium, more by the premium's EXP bonus.
  • Knight Cash10

How to join

When the event starts the event window opens on screen; sign-up lasts 10 minutes and you join from that window.

  • When sign-up closes players are split into rooms: at most 8 of each nation in a room.
  • Priests are spread evenly over the rooms; each nation's party is formed in its room by itself.
  • Characters outside the event's level band cannot join.

The battle

  • The battle lasts 30 minutes and starts as soon as you are in the room.
  • Whoever breaks the Altar of Manes in the middle of the map carries the Fragment of Manes.
  • Bring it to your own base to deliver it; if the carrier dies the fragment drops.
  • The fragment's carrier moves 25% slower until it is delivered or he dies.
  • The altar comes back 60 seconds after it is broken or the fragment is delivered.
  • A player who stands still for 3 minutes outside the enemy area is sent out of the room.

Points

  • An enemy kill gives your side as many points as your nation has players in the room (8 points with 8); you get 1 personal point.
  • Delivering the fragment gives your side 10 times the player count (80 points with 8); everyone on the side gets 10 personal points.

Deaths and national points

  • An enemy kill gives national points and the fallen player loses some (64 for the killer, 50 lost; a party shares the gain).
  • A fallen player comes back in his side's base and fights on.

Winning

  • The target depends on the players in the room: 600 points with 16 or more, 400 with 10 to 15, 300 with 5 to 9, 130 with fewer.
  • The first side to reach it wins.
  • When time runs out the side with more points wins; on a draw everyone gets the losing reward.